I am an engineer obsessed with the "how." My work operates on a simple philosophy: if the existing tool is too slow or too ugly, I build my own.
The future of the digital experience lies in the rejection of the generic. We are moving toward a period of exceptional intentionality.
Current Focus: Game Engine Architecture & Procedural Design.
π―
Build and Break then Fix hopefully
Pinned Loading
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.